About This Game ARE YOU READY FOR THE ULTIMATE CHALLENGE?UNIQUE SYMBIOSIS OF MUSIC AND GRAPHICSDub Dash is a fast-paced rhythm based action game. The tracks are decomposed into diverging game mode segments. The obstacles, tracks and visual effects are all adjusted to the music and in perfect harmony with each song. Dub Dash has a great soundtrack including music from Bossfight and the DJs of Geometry Dash – to enjoy the full experience the use of headphones is highly recommended. UP TO FOUR PLAYER SPLIT-SCREEN MODEChallenge your friends to the ultimate race in this breathtaking split-screen competitive mode for up to four players simultaneously. Who will beat most of the level? Jump in and find out!SEVEN ULTRA CHALLENGING GAMEPLAY MECHANICSSpin your crazy wheel in harmony with the song and keep dodging left and right avoiding obstacles at high speed. Fly like a bird, make hard 90° turns and feel the rhythm of the zig-zag trajectory. The objective for each track is clear: Do you rock the funky road of Dub Dash?GRAPHICAL FIREWORKSDub Dash offers impressive colorful graphics and effects with a steady and smooth high framerate. Immerse yourself in a hypnotizing psychedelic experience. SKILL COMES WITH PRACTICEThe gameplay of each segment is simple but it´s tough to master the levels. Actually it´s extremely hard, almost impossible – but fortunately there´s the practice mode which gives you a save point after each passage so you won´t need to finish the whole level in one try. Memorize each segment of the level and maybe (only maybe) you will be able to master even the hardest levels someday. FEATURESDriving electronic soundtrackPsychedelic graphical fireworks“Easy to learn, hard to master” gameplayAll levels split in multiple gameplay sections Gameplay technically synched to the music in the minutest detail Use of all input devices (keyboard, gamepads, mouse – even racing wheels!)Great soundtrack including tracks from Bossfight and DJs from Geometry DashChallenge mode featuring randomly generated levels to earn extra livesMultiplayer mode for up to four players on split-screenPractice mode for every level Steam Controller supportSteam AchievementsPHOTOSENSITIVE SEIZURE WARNINGA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms - children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:•Play in a well-lit room•Do not play when you are drowsy or fatiguedIf you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. 7aa9394dea Title: Dub DashGenre: Action, Indie, RacingDeveloper:IncodraPublisher:Headup GamesRelease Date: 16 Feb, 2016 Dub Dash Crack All Type Hacks Is there a easy mode for idiots like me? I am stuck at lvl2.... A rythem-based endless runner in a psychedelic setting.. This was clearly a microtransaction game on a touchpad device at one point. The controls are very simplistic and it's essential a "hit the button at the right time" game like guitar hero or the like. It does get rather difficult, at which point you will need to use "continues" to make it through levels unless you can play them flawlessly. Without the microtransactions in the game anymore however, the only way to get, "continues," is to play the easier levels 500 times flawlessly to stock up on them.I bought this game for the multiplayer aspect of it. The multiplayer is more fun because as long as one person makes it to a checkpoint, the whole team gets to keep going. The downside is that you have to unlock levels in single player. Ultimately I decided to just access the game's root files and unlock all the levels via coding rather than playing through the frustrating single player mode.The visuals and the music are good an engaging, however don't buy this game if you're looking for a multiplayer game.. Awesome game. The game is actually and overpriced, poorly made version of Geometry Dash. Instead of buying this, just buy Geometry Dash, its cheaper and provides more to do than this version of google's dinosaur runner. On top of that after a while it stopped working and was opening randomly to slow down my computer.. Awesome game. This was clearly a microtransaction game on a touchpad device at one point. The controls are very simplistic and it's essential a "hit the button at the right time" game like guitar hero or the like. It does get rather difficult, at which point you will need to use "continues" to make it through levels unless you can play them flawlessly. Without the microtransactions in the game anymore however, the only way to get, "continues," is to play the easier levels 500 times flawlessly to stock up on them.I bought this game for the multiplayer aspect of it. The multiplayer is more fun because as long as one person makes it to a checkpoint, the whole team gets to keep going. The downside is that you have to unlock levels in single player. Ultimately I decided to just access the game's root files and unlock all the levels via coding rather than playing through the frustrating single player mode.The visuals and the music are good an engaging, however don't buy this game if you're looking for a multiplayer game.. your controls suck .. Very uniqe and fun BUT THE 4th LEVEL IS ALMOST IMPOSSIBLE and I want to be in the middle so Im just gonna recommend the game. EDIT: I've gotten through just about everything now and have eventually decided to stop playing altogether. I have nothing more positive to say about the game and my opinions remain unchanged.Let me say first off, the music is awesome, the graphics are great, this game clearly has a lot of time put into it to make it look good. From what they were trying to execute I can understand what they're doing. But that is immediately where the praise stops because this game is a non-enjoyable amount of infuriating.- The gameplay: Dub Dash is an edgy and trippy rhythm game where you avoid obstacles to the beat of the music, or so it seems. The first thing you will notice is that the controls get very strict, especially in more dense sections of levels, because if you slip up once and start going off beat then there's absolutely no way to recover until the obstacles slow down. Additionally, as someone who has played a multitude of rhythm games, Dub Dash has fairly mediocre syncing to the beat of the music they use. In almost every single level I've played I've had to hit my buttons ever so slightly earlier than oncoming measures in order for my racer to remain on beat. I'm also really not cool with how some of the sections play out. There's a flying section that I feel is completely absent of any rhythm mechanics and turns into a mediocre space flyer game with very slippery controls. There's also the maze segment, which is a lot less enjoyable than it appears to be because instead of using the directional keys to move in that direction you're just limited to the left and right controls (like all of the other segments), which makes things really awkward when you're going in the opposite direction, and of course I shouldn't even have to go into detail on what might as well be called the "Flappy Bird" segment, which features gameplay I can only describe as "exquisite." If this is supposed to be marketed as a rhythm game then all of the non-rhythm segments (the flying and flappy bird segments, for example) need to be scrapped from here permanently. There are so many different play styles here it all just feels exceptionally inconsistent and choppy. If you're going to make a rhythm game you need to keep it a rhythm game. Of course you can mix things up as long as it retains a consistent theme all throughout, but this is not the way to do it. The way I see it this is just a poor combination of different ideas that didn't have a leg to stand on on their own, and it shows extremely well in the presentation.- Practice Mode: If you're having trouble beating a certain level then you can enable practice mode, where you can crash as many times as you want and still restart from the last checkpoint. That sounds really helpful, right? Unfortunately there's one huge problem with it. The actual game music doesn't play when you practice. So if, for example, you wanted to practice the song Milky Ways then it's not going to play that song and instead play the generic menu music throughout the level, and because the songs have differing BPM values that throws the entire level off sync. For a game that's all about rhythm and staying on beat this is 100% counter-intuitive and often makes the practice mode harder than the actual level.- The life system: If you crash you can resume right at the last checkpoint you reached, which again sounds really helpful doesn't it? Unfortunately there's a limited amount of times you can do this, as denoted by the amounts of hearts you have. What happens if you run out of hearts? You have to start all the way from the beginning of the song, sort of like running out of lives in Super Mario and having to start from the beginning, which doesn't sound so bad until you realize your hearts don't refill if you run out and have to start over, and if you're playing a level for the first time without any prior knowledge of what the rest of the map looks like then you'll be expending these hearts exceptionally fast. The only way to refill your hearts is to complete monotonous challenges outside of the main game mode. These "challenges" involve completing a repetitive map that is just as long as the normal levels, and you have to beat these challenges without crashing once, which proves to be just one big chore when it comes to doing something as simple as getting extra lives. You may also notice that as you unlock more main levels the challenge stages get more needlessly difficult, adding more tedium to, once again, something as simple as getting more lives. I should also mention that the life limit caps at 15, thus preventing you from farming up to a much more acceptable amount. In all honesty I think the game as a whole would be so much better if the whole lives concept was scrapped altogether and just allowed you to always respawn at the last checkpoint. Repetition does NOT count towards challenging gameplay. It would be a lot more fun if it worked more like Rhythm Heaven, where you can make as many mistakes as you want and play all the way up to the end of the song, and then you get a rating based on how well you performed.Overall from what I've played Dub Dash has proven to be very disappointing to me, which I in turn also find to be disappointing because the game has so much going for it. Unfortunately the way it controls and plays has left me quite bitter. It is not a good game, it's all flashy with nothing of substance to show, and it has utterly failed as a rhythm game.
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