About This Game AN INCREDIBLE HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF "ENIGMATIS" AND "GRIM LEGENDS!"Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!PLAY A HIDDEN OBJECT MYSTERY GAME WITH A UNIQUE WARTIME SETTING!The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war.EXPLORE 35 HAND DRAWN LOCATIONS IN WAR TORN EUROPE!Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.A FANTASTIC STORY WITH A PARANORMAL TWIST!To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back.PUT ON YOUR DETECTIVE HAT AND FIND THE HIDDEN RELIC!Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist.25 ENTHRALLING MINI-GAMES AND 22 HIDDEN OBJECT SCENES!Time is of the essence. If the enemies of the Alliance get their hands on the artifact, they would have the power to bring about the end of the world as we know it. Will Agent Walker succeed, or is mankind already doomed?A NEW HIDDEN OBJECT MYSTERY GAME NOW IN YOUR LANGUAGE!Enjoy the paranormal story in English, German, Italian, French, Portuguese, Spanish, Polish, Russian, Chinese, Japanese, and Korean.TAKE YOUR HIDDEN OBJECT GAME WITH YOU!Optimized for phones and tablets, filled with hidden objects, and perfect for playing while traveling. No Wi-Fi is required for this offline game!SIGN UP FOR OUR NEWSLETTER TO LEARN ABOUT NEW HIDDEN OBJECT GAMES EVERY MONTH!Captivating adventures, paranormal investigations, grim legends, and eerie mysteries await the brave and adventurous who delve into our selection of immersive hidden object games!FOR MORE GAMES LIKE THIS, CHECK OUT "ARTIFEX MUNDI!"FeaturesExplore more than 20 hand-painted hidden object scenes!35 amazing war torn locations await!Assemble a vast collection of military vehicles!Become a master by unlocking 16 achievements!Complete 25 mind bending mini-games! 7aa9394dea Title: Agent Walker: Secret JourneyGenre: Adventure, CasualDeveloper:Brave Giant LTDPublisher:Artifex MundiRelease Date: 1 Sep, 2016 Agent Walker: Secret Journey Crack Google Drive Honestly not one of the better games that Artifex Mundi have put out. It takes a lot of the classic Artifex Mundi puzzles and techniques and uses them so sloppily that you really have to wonder if they put any thought into it at all, or just tossed them in there because, hey, that's what these games do, right? The whole game is a mess. It's playable, and that's really the only praise I can give it.. Another successful work by Artifex Mundi. Recommended if you like hidden object puzzle games like the other games of Artifex Mundi.. Game InformationAgent Walker: Secret Journey is an Hidden Object Puzzle Adventure game that was developed by Brave Giant Studio and published by Artifex Mundi.Game VisualsI want to mentioned that the visuals in the game is nicely done. The visuals can be adjusted in the game's option menu.Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThere are four different game difficulty modes to choose from: Casual; Advanced; Expert and Custom.The notebook keep tracks of the progression in the game. Such as story events and clues.There is an interactive map in the game. It allows the player to fast travel between each locations quickly without having the need to constantly backtracking. It also indicates that there are variety of tasks that can be completed at various locations within the game. The interactive map is automatically given at the start of the game.There is no padlock feature that is available to lock the inventory panel in place to make it stationary. The inventory panel automatically comes stationary.There are some interactive items in the game. Some of the interactive items may require extra components before they can be interact with. All interactive items are marked with a symbol in one of the corners.The hidden object scenes consists of the following: Find 'x' amount; Shadow items and Traditional word lists. Some of these hidden object scenes may require a little or no interaction. Most of the hidden object scenes can be replayed in the game's extra feature section.The puzzles are fairly easy to solve without having the need to skip any of them. Most of the puzzles can be replayed in the game's extra feature section as well.There are three sets of collectibles in the game: Military Uniforms; Doll Figurines; Miniatures. All of the collectibles are scattered throughout the game for the player to find.There are sixteen different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needed to be completed before they can be unlocked.MiscellaneousThere are extra features in the game: Wallpapers; Interview; Concept Art; Soundtracks; Mini-Games and Hidden Object Scenes. Most of these extra features can be accessed only after the entire game is completed.There are five different trading cards to collect. The game only drop three of those trading cards. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.. Another successful work by Artifex Mundi. Recommended if you like hidden object puzzle games like the other games of Artifex Mundi.. This game looked really cool. I was very excited for a new game from Artifex Mundi because I just love their games. I have 14 of them. But this game.... The story just wasnt really there. I thought it was all about finding this artifact but I found it within 5 minutes. I wanted to keep trying but I just couldn't keep playing. I would reccomend buying a different game from artifex mundi they have a lot of really good games, this one just isnt one of them.. After hearing all of the hype about Artifex Mundi games, I have to say I'm extremely disappointed. While this game isn't bad, it certainly isn't good either. I like the artwork and music, but there are several problems. It took me a total of about 6.5 hours to finish, and after 3.5 or 4 hours, I was actually hoping it would be over soon because it wasn't enjoyable any more. I got it on sale for $3.99, and I definitely regret this purchase.Pro:+ Nice artwork+ Nice musicCon:- Many HO items blend into background nearly perfectly, making them extremely difficult to see- Many HO items 90-95% covered, making them extremely difficult to see- Many HO items mislabeled- Some HO items not commonly known (such as Aquarius, Saggitarius, bracer, and tanto)- Some HO items misspelled (such as "Scull" instead of "Skull")- Some HO scenes with unstated rules (like the first one, where you have to click the listed items, and then click the gemstones revealed when the listed items move)- Many mini-games with unclear rules- Many mini-games where all you do is point, click, and repeat (no thought required)- One mini-game (parachute one) where they literally said to guess which buttons to press- Too much back and forth (go to scene A, perform action to get item 1; go to scene B, use item 1, perform action to get item 2; go back to scene A, use item 2, perform action to get item 3; then go back to scene B, use item 3, and perform action to get item 4)- Some scenes with unintuitive, somewhat nonsensical required actions. This was definitely not one of the best Artifex Mundi HOGs. I did enjoy playing it though, because I was bored. If you are also bored as hell and played through all the other HOGs, this can help pass some hours. But, as there is no bonus adventure included and you can get all the achievements in one go (all but one: I think "Moviegoer" is broken) I can only recommend waiting until the game is part of some bundle. Even paying 40% less was still a bit too much. Irony Curtain's Revolutionary Update #1: Comrades! Thank you for purchasing the Irony Curtain: From Matryoshka with Love! We hope that your journey to the bestest country in the world was as great as babushka’s compot! If so, leave as a Steam Review – for the glory of Matryoshka! This is the first of a few updates to Irony Curtain. We are aware that Western Spies have planted some bugs here and there, but our special antispy forces are ready to eliminate them once and for all! That’s why we’re presenting you the official Revolutionary Update with some fixes and polishes, including: fixed a few active area points for better cursor feedback; fixed a blocking bug that could occur when exiting the Floor Run minigame while Evan is still running; fixed sound timing for two final cutscenes; fixed errors and typos in the German version of the game; made The Butcher's line of business more obvious.As you might have noticed, the premiere build is missing manual save slots. We’ve found that there is a possibility that reloading the manual save might fail to call all of the proper actions and changes on a scene, which can cause errors. Since those errors might be game blocking in specific cases, we decided to turn this feature off and only bring it back when we are 300% sure that it works properly. Hopefully, this happens very very soon. Don’t forget to spread the love for the bestest country in the world on your social media, using #IronyCurtain hashtag. You can also reach us on Irony Curtain’s Steam Forum. https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. The creative process behind creating the locations in Irony Curtain: This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time. 3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye. 5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?. Why we've changed the art style of Irony Curtain?: Comrades! Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now. Today we’d like to talk a little bit more about the reasons behind the change and the whole creative process. It’s no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply ‘Matryoshka’. There are three main reasons why we’ve decided to simplify the art style: 1. The previous style looked great but it didn’t play well. Some mysteries should remain forgotten: Add the game to your wishlist and stay updated!. My Brother Rabbit nominated in Aggie Awards!: Hello fAM! We have fantastic news! We've been nominated in the prestigious Aggie Awards by the redaction of Adventure Gamers. Aggie Awards are an award for adventure games for merits in several categories from concept, art direction, and story, to the adventure game of the year. This year's nominations have been released and My Brother Rabbit has been nominated in two categories - "Best Graphic Design" and "Best Sound Effects"! We're very happy and very proud that our work has been appreciated! If you'd like to know more about the whimsical artwork of My Brother Rabbit, you can read up on Gamasutra - Daniel Gizicki has written a nice article[www.gamasutra.com] on the art of My Brother Rabbit. If you'd rather just indulge in the visuals, you can head over to either Luke Sałata's instagram[www.instagram.com] or AM's own IG.You can support us in the Reader's Choice awards by voting for for us at the voting page[adventuregamers.com] - we're superexcited about this, and hope you're too!. The Giants wake up!: Add the game to your wishlist and stay updated!. Merry Holidays from Irony Curtain team!: Comrades! The festive season is upon us! The good people of Matryoshka celebrate the end of the year with pierogi, uplifting songs and lots of hot beverages that warm their hearts as much as the love for the Leader. Now we want to share this warm, red joy with our Western friends! Since there are no established economic relations between Matryoshka and the rest of the world the only thing that’s left is to share some of this festive spirit through a video. We would like to present you the original recipe for borsch, one of the celebratory dishes from Matryoshka. It is the traditional way of making this delicious beetroot soup. Eat the true experience. Enjoy![goo.gl]Apart from that our development team prepared some special wishes for our present and future fans in a form of a video. Let your Xmass be white, your table full of delicious food, your friends and family always with you, your presents as huge as the Christmas tree, but most of all – your Steam library full of awesome adventure games (with Irony Curtain among them, too!). https://youtu.be/Bq9QqzJwNP8We wishlist you a Merry Christmas and a Happy New Year!
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